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You can also change the "head" marker to something smaller if you have too many of them in your matrix. You can adjust the variable nHist to change the number of history points you will display. Set( hl(ip), 'XData',x(ip,idxTrace) ,'YData',y(ip,idxTrace) ) X(xnMax) = nMax %// keep data within boundaries
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%// Replace this block with your own point coordinate update NHist = 30 %// number of history point to display on the trace Then I concatenate the new coordinate with the old ones, and update each graphic object: %% // now do the animation You'll have to replace that part with your own coordinate update.
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To move the points, at each animation iteration I add a small quantity to the last coordinates. Set( hax, 'XLim','YLim',) %// to fix axis limits
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Matrix Client Minecraft Download minecraft client download. Hl(ip) = plot( x(ip), y(ip), 'Marker','none', 'LineStyle',':' ) Minecraft Wurst 1 12 2 Hacked Client Optifine Wizardhax Com. %// draw the history line (empty at the moment, will populate later) Hf = figure hax = axes('Nextplot','Add') I used 2 graphic objects per 1: One single point display with a specific marker to show the "head" of the trace (the last position of the point), and one dotted fine line (with no markers) to show the history trace. = find(M0=1) %// find coordinates of "1"s M0 = randi(,nMax) %// populate with random "0" and "1" Let's start with sample data: %% // sample data If you are having any issues, shoot us an email, Contact MPGH Support.This answer will help you with the visualisation of your points and their movement history, but it does not handle the tracking of your non-zeros elements.
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